This metadata is used only by the Unity import pipeline for now. This system is designed to let you carve multiple logical clips (idle, run, attack, etc.) out of a single VAT bake. The new compositor ...
Building a game that looks and feels polished is not just about having a good engine or simply having a solid design doc.
I’ve spend a lot of time this month, wrapping my head around rigging and animating. Now, if you’re new to animation or Blender / Unreal Engine 5, rigging is the process of creating a skeleton for your ...
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